Over the past few weeks, I've come to appreciate how much planning (and trial and error) is involved with modeling. I scrapped countless numbers of models due to poor planning. But that's part of the process - or so I'm told!
Here are my category 1 (bones) and 2 (surgical tools) models for class. My category 3 model is too crappy to be viewed at the moment haha. ;) These will be properly textured and thrown into turntable animations by the beginning of December!

On the topic of texturing, I've also been learning about materials and UV mapping. For class, we had to map photos onto our
hand models. It honestly creeps me out a little bit... and by a little bit, I mean a lot...

I had a lot of fun with texturing this teapot! 8D

And here I am, up to no good in Photoshop! I've learned that seams are very difficult to deal with...

November is going to be a busy month - deadlines approaching...