It may not be NURBS modeling, but it is still noob modeling lol! We started polygon modeling techniques last Monday and our assignment was to model our hand. I think I enjoy polygon modeling a little bit more - it's more similar to how I worked in Cinema4D. However, I was still excruciatingly slow at making this model!
I modeled this using photo references of my hand. The thumb is supposed to be outstretched but it looks rather long. I wonder if it's a reference photo distortion thing I ended up modeling (or perhaps camera distortion from me taking a screenshot too close to the object in Maya)! To sum up my process, I used polygon primitives + lots of point pushing + extrude for nails + the polygon cut tool excessively + the sculpt tool.
Oh and here's the teapot exercise of the week - this time using a combination of revolve + bridge + extrude on polygons...
Sorry for the bad geometry everywhere. I hope one day I can look back at these and laugh! Oh Maya, when will I be able to tame you? D: