Over the past few weeks, I've come to appreciate how much planning (and trial and error) is involved with modeling. I scrapped countless numbers of models due to poor planning. But that's part of the process - or so I'm told!
Here are my category 1 (bones) and 2 (surgical tools) models for class. My category 3 model is too crappy to be viewed at the moment haha. ;) These will be properly textured and thrown into turntable animations by the beginning of December!
On the topic of texturing, I've also been learning about materials and UV mapping. For class, we had to map photos onto our hand models. It honestly creeps me out a little bit... and by a little bit, I mean a lot...
I had a lot of fun with texturing this teapot! 8D
And here I am, up to no good in Photoshop! I've learned that seams are very difficult to deal with...
November is going to be a busy month - deadlines approaching...
5 comments:
This is quite inspiring actually :D The hand looks so real!! And that teapot is WIN! I would totally buy one if it was real XD;;
OMG Joyce! These are all so amazing! I can't believe how wonderful everything looks! I really love the teapot :)
The third view of the hand looks very believable. The shadow on the thumb makes it all come to life!
Always wanted to learn how to work with texture in 3D! its so cool that you used your own hand to make the texture map!
super cool Joyce!!
good job
@ Minyan: Thanks!! Haha I would also buy a teapot like that! ;-; Need to find someone good at clay modeling or something. :D
@ Nicole: Thanks! The hand totally started creeping me out, especially because it's based on my own hand...
@ Dan: Thank you! You should learn if you have time! :) It's quite fun once you get past the annoying part of unfolding the model...
this makes me really want to and really not want to pick the visualization stream. great work, daunting for those of us that have no idea how to do it!
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