I must admit, I hit a new low this New Year's Eve. I entered the new year with my favourite gal, Maya... The fruits of my labour:
I have never worked so hard during winter break in my entire life. Last year, my holiday was wrought with gradient mesh, but that seriously pales in comparison to what a holiday with Maya entails lol! Well, we did ask for an extension... /endrant
This model was surprisingly difficult and extremely time consuming (6 days++?! I stopped counting because it got too depressing...). Bones are always a lot harder to model than I think, especially small bones that are rather amorphous (i.e. carpal bones omg).
Anyway I'll wait until the final textured and rigged version to render out the mesh and stuff. I plan on texturing in MudBox or ZBrush (more programs to learn!).