surgical tools
Autodesk Maya 2011 + Adobe Photoshop CS4
I was messing around with MIA materials in Maya and this is the best I could come up with for a metal texture (I think I used the copper preset blended with some chrome and satined metal). The cloth texture could use some serious work too (more imperfections and variation, etc.) but as always with these
I apologize for not updating my blog - I've been working on a new html/css website that will be launched soon (hopefully)! I plan on adding process for most portfolio pieces, but as I can't write as freely (aka ramble) as I do here, I might still retroactively add things here...
4 comments:
OOoh, I like!!!
Really like the little details you put into the models (e.g. the screws at the hinges).
Check this for some more tips on mental ray metal:
http://mentalraytips.blogspot.com/2007/10/making-better-metal-with-miamaterial.html
wow nice renders! maya is sooo hard to use if ur used to 3dsmax :(
@ Geoff: Thanks xD;;
@ Albert: Sweet! Thanks for the link, I will definitely check it out. :)
@Eric-Anthony: Thank you! Is 3dsmax that different from Maya? Is it the interface or...? :S
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